Assignment for College, for the Narrative Design course. The idea of the project was to create a game with branching narrative. 

It's meant to be seen as a prototype and not a finished game. 

This was written as an alternate take on the world I built for "The Incident on Ganymede", which you can check out here: https://gergauss.itch.io/the-incident-on-ganymede


Known bugs: going back to a screen that gives you an item will create infinite duplicates of that item (as seen in the very first screen if the player checks out the map and/or the inventory and go back to the first screen)


Spoilers: there's one hidden ending that requires playing the game twice. You'll know if you find it (and I would love for you to let me know in the comments if you do!)

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