A downloadable prototype for Windows

College assignment for the Environment Constructs II course. 

We had to write an MDD for a heist mission and come up with a moodboard for a futuristic facility.

We then had to make maps for said facility and plan three approaches for different types of gameplay (stealth, aggressive and infiltrator).

Finally, we had to greybox the whole map. I added a bit of extra playability, giving the player the ability to crouch so the vents could be explored properly and added sliding doors so it didn't look like every single room was immediately available to the player (even if in practice they are). 


I have attached the playable level and added all the design documents (MDD, moodboard, maps and maps for each approach) in the "Extra Files" zip file.

Download

Download
Gergauss -Heist - Extra Files.zip 9 MB
Download
GGaussmann - Facility Heist.zip 18 MB

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